getElementById ( 'game' ) Ĭonst context = canvas. When you become a Patron, you get access to behind the scenes development logs, the ability to vote on which games I work on next, and early access to the next Basic HTML Game. Other Basic Gamesīasic HTML Games are made possible by users like you. Giving attribution is not required, but appreciated. There's no need to ask permission before using these. Each player builds and deploys their supply of Missiles, Nukes and Interceptors on a mission to destroy as many enemy cities they. In Missile Command, 3 to 6 players venture into the world of the classic arcade game. (CC0 1.0 Universal) You're free to use this game and code in any project, personal or commercial. The missiles are at your command and the choice if yours: fire on your enemies or betray your allies in Atari's Missile Command. This series is meant to give a basic outline of the game but nothing more. Important note: I will answer questions about the code but will not add more features or answer questions about adding more features. The missiles should only be able to destroy 3 cities per level.The player should only be able to fire 3 counter-missiles at a time.In each level there are bonus targets that move across the screen that award the player with additional points.At the end of the level the player should earn 5 bonus points for each missile still in a silo and 100 bonus points for each city still alive.When a missile explodes (not a counter-missile), the score should increase by 25.This is a basic implementation of the Atari Missile Command game, but it's missing a few things intentionally and they're left as further exploration for the reader. Basic Missile Command HTML and JavaScript Game
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